Dear Game Designers,
If you are going to put an enormous monster skeleton in a game that has you primarily defeating monsters, please make sure there is an alive monster of similar size (or larger) in your game. Towering bones should be an example of what the player can accomplish, not just long-past lore padding.
apartment hunting tomorrow
Job interview tomorrow morning which may result to me suddenly moving to Ontario. Wish me luck.
Calling all New Zealanders with Androids!
Speaking of kiwis, are any of you folks New Zealanders with Android phones? And also interested in testing out a free-to-play game I did music for?
so fun facts
y’know how one of the songs on lofam3 is named 
that was actually a clerical error
it was placed in brackets so it would align properly on the google doc and when i left the project i forgot about that
so that’s how that happened
you know I wondered about that, if the brackets were Lark’s idea or what
Haha WOOPS! I had no idea, I just put what was in the doc in the commentary booklet and on the Bandcamp.